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Game ideas and prompts for Claude

Copy any prompt into Claude. Change the words to make it yours.

Make the background a sunset instead of night.

Make the gems sparkle a little.

Add a timer, and when 10 seconds are left make it flash and tick.

Give each player a hat in their own colour.

Make a new game: you are a hungry frog on a lily pad. Flies buzz past and you catch them with your tongue by tapping. Catch 20 to win.

Make a new game: two to four players race paper boats down a river, steering around rocks. The first to the waterfall wins.

Make a new game: you are a unicorn bouncing on clouds. Each cloud you land on turns into a rainbow. Don’t fall off the bottom.

Make a new game: a maze where you are a little robot looking for three keys before the battery runs out.

Make a new game: everyone builds a tower from falling blocks at the same time. The tallest tower when the music stops wins.

Add “Keep play together working” to any prompt so friends can join.

Make the jump feel bouncier.

It’s too hard at the start. Make the first 30 seconds easy, then get harder.

Add a little squish when the frog lands.

Make the buttons bigger so they are easy to tap on a phone.

Add a calm version for when the device is set to reduce motion: no shaking or flashing.

Make a happy “pling” in code when you catch something. Add a mute button.

Here is a photo of my drawing of the dragon. Make the dragon in the game look like this, with the same colours.

Draw the background in code: hills, a few trees and a big moon.

Explain in simple words how the game decides who wins.

Something feels wrong: the frog sometimes catches a fly it didn’t touch. Please find out why and fix it, and write a test for it.

What would be a fun thing to add next? Give me three small ideas.